Aug 14, 2010, 03:29 PM // 15:29
|
#1
|
Academy Page
Join Date: May 2007
Profession: Mo/
|
Aggressiveness
How does this currently work?
Info
Related:
http://wiki.guildwars.com/wiki/Aggressiveness
http://guildwars.wikia.com/wiki/Aggression
http://www.guildwars.com/gameplay/de...p_balances.php
Copied from the dev notes page:
In the event that a team does find a way to stall, we've made some additional adjustments to how we judge "aggressiveness," which determines the winner if neither Guild Lord is killed before 28 minutes have passed.
As before, the fundamental measure we use is damage dealt to the Guild Lord, but we also factor in defensive buffs placed on the Guild Lord. A team that brings enough offense to force their opponents to apply defensive buffs to the Guild Lord is also viewed as aggressive. (In a sense, the damage they attempted to deal counts in their favor even if it is prevented; it is the attempt to deal damage that indicates aggressiveness.) Because Entourage works in synergy with other defensive buffs, a much greater aggressiveness bonus is given when an opponent combines defensive buffs with Entourage. We've also added a modest aggressiveness bonus for missed attacks against a Guild Lord because stacking blindness and hexes that cause misses is another way to stall a battle while preventing damage.
Question
Not sure what is meant with the sentence I boldfaced. Beside that, does the -50 per enchantment or weapon still apply? Are all defensive buffs useless with regards to aggressiveness? Such as Block, damage reduction, damage prevention, extra armor (guardian, shielding hands, life bond/barrier, resilient weapon). What is a 'modest' bonus for missed attacks? Like 5 points per attempted attack or 20% of the intended damage (if that's calculated)?
|
|
|
Aug 14, 2010, 04:16 PM // 16:16
|
#2
|
Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
|
As far as I know, the -50 per enchantment or weapon still applies, with the new addition of missed attacks still causing aggression. The actual amount of aggressiveness per missed attack hasn't been figured out as far as I know, but it's definitely more than 5 (probably closer to 30). Blocked attacks do NOT cause aggressiveness, but I think all damage prevention skills with the exception of Shielding Hands do not prevent aggressiveness. Very few people run rit runners anymore, so I'm not sure about +armor skills like resil.
So basically, at this point the only useful skills to use on your lord are guardian and possibly shielding hands, and gale or kd warriors instead of using blind or Blurred Vision to prevent their attacks.
|
|
|
Aug 23, 2010, 04:53 PM // 16:53
|
#3
|
Desert Nomad
Join Date: Aug 2008
Location: Dallas, Texas
Guild: Zero Quality [zQ] /[LaG]/[USA]/[iQ]
Profession: A/E
|
The -50 does still apply.
Blocks are still good, only if it is preventing more than 50 damage during its length though of course. (-50 per enchant) So any of the prots and or weapons you use should be doing more good than harm. If they aren't, don't use them. If your lord is going to die, then thats where you override and rules and you do whatever it takes to keep him up.
Kiro and I figured out the missed attacks number to be 30 within 24 hours of the update being released.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:45 AM // 04:45.
|